package game.editer.config;

import game.data.ActionData.ActionType;
import game.editer.AttrEditer.AttrData;

class AtlasXmlDataConfig {
	public static var ATTRIBUTES:Array<AttrData> = [
		{
			text: "全局偏移X",
			key: "globalX",
			type: Number,
			defalutValue: 0,
		},
		{
			text: "全局偏移Y",
			key: "globalY",
			type: Number,
			defalutValue: 0,
		},
		{
			text: "项目偏移X",
			key: "projectX",
			type: Number,
			defalutValue: 0,
		},
		{
			text: "项目偏移Y",
			key: "projectY",
			type: Number,
			defalutValue: 0,
		},
		{
			text: "FrameX",
			key: "frameX",
			type: Number,
			defalutValue: 0,
		},
		{
			text: "FrameY",
			key: "frameY",
			type: Number,
			defalutValue: 0,
		},
		{
			text: "FrameWidth",
			key: "frameWidth",
			type: Number,
			defalutValue: 0,
		},
		{
			text: "FrameHeight",
			key: "frameHeight",
			type: Number,
			defalutValue: 0,
		}
	];
}
